Education can sometimes be a little slow in its uptake of new technologies.
Whatever format, whatever degree of complexity, there has been a slight history of initial reluctance, before, eventually, some have involved “this new stuff” in their classroom environments. Whether it is a stick and sand, wax tablets, scrolls, books, slides, film, video, computers, PowerPoint, YouTube films, and beyond, …they have all been integrated in to teaching sessions, in some way though.
All the way through, however, these new tools have often been used to modify the way a teacher presents facts, and information, to their pupils.
They have had more impact on TEACHING, than on LEARNING.
In many educational settings, the relationships, and interactions, stay unchanged: A teacher, as “Sage on the Stage”, imparting their wisdom, information, and knowledge, to an unsuspecting audience sat in front of them.
Are we training our children how to come to school, sit, bored, for a few hours, and get away with it without being spotted?
In the same way, challenges (or, sadly, what we more often call “Tasks”), the independent elements of a lesson, can remain, rooted to the spot, for a long time: children still wading through printed text books, step-by-step, and completing units set by teachers, in, and out of, the classroom?
How much tech has impacted upon, and benefited this part of the education process, is still debatable.
Is there a chance that ICT can still be thought of as “When students go to the computers”, or “When they get to do some typing”.
On a basic level, very little has changed.
It is so good to explore some of the potential for imaginative, inventive and different and innovative, “creative” use of technology, to bring our learning environments alive. Onwards onwards… (With a break too perhaps. See you on the other side…)
Spent is an interactive game which asks players to consider what life would be like as a potentially homeless person.
The game puts you in the shoes of someone who has lost their life savings, and has you choose one of three low-paying jobs to see for yourself how quickly money runs out, raising a child and making it through the month getting paid a minimum wage.
Take the role of restaurant server, warehouse worker, or office temp and discover how difficult it is to manage your initial $1000. “Homelessness is something that could never happen to me”. How one life changing event can send life spiraling out of control.
Useful when looking at personal economy, empathy, understanding and life choices. How would you cope?
Andy Thelwell’s “Blobz” is targetted at 7-to 11-year olds
The hosts, a group of simple animated characters called ‘The Blobz’ and the absent-minded Professor Flobsworth. ‘The Blobz Guide to Electric Circuits’ the basic principles of electric circuits, about the need for a complete circuit and a power source to be present. You can learn about how switches work, about which materials make good conductors, how the length and thickness of wires affects the current in a circuit, how circuit diagrams can be used to describe circuits and more.
Aspects include—‘What makes circuits work’, ‘Conductors & Insulators’, ‘Switches’, ‘Changing Circuits’ & ‘Circuit Diagrams’. Each section has useful info, an interactive activity and a quiz.
It is impressive the way you can explore Discussing The Divine Comedy With Dante, HERE with hyperlinks to wiki entries about each character. Art, History, Wiki links AND mouse over “tagging” – creativity on many levels.
The 2006 artwork by Chinese artists Dai Dudu, Li Tiezi and Zhang Anjun became an internet hit, with people scrambling to identify all the 103 figures depicted in it.
The dinner party guests – including Stalin, Beethoven, Audrey Hepburn, Bruce Lee, Marlon Brando, Mao Zedong, Gandhi and Bill Clinton – are surrounded by images of Man’s creations such as the Pyramids.
How many people can you recognise? Continue Reading
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It exports everything, (except embedded flash files, for example) including images, and every hyperlink. It even produces an index page & each title links to the relevant post.
The process is easy & requires no sign up. Produce a pdf booklet of all of your hard work.
The Education Village Academy Trust, Darlington.
Thank you to Lisa M. Forkin, Assistant Headteacher: Training & Development, for getting us back & organising our involvement.
After an introduction to the day from Mike Butler, it was great to get the day off to a creative swing, with an inaginatve keynote, alongside 350+ secondary and primary staff.
The Education Village Academy Trust (EVAT) is a fairly unusual organisation…
Officially, we came into being in 2006 as simply ‘The Education Village’; three schools that may not naturally be grouped together to work in the same building (a special school, a mainstream secondary and a mainstream primary), but this works for us! Since 2006 our organisation has expanded to include another mainstream primary school and a free school specialising in primary provision for children identified with SEMH conditions.
Such a diverse organisation comes with challenges but any logistical compromises are vastly outweighed by the invaluable expertise, experience and knowledge our large staff possess. Coming together to share practice and engage in collaborative working is one the hugely beneficial points of being in a collective of differing schools; the challenge is to find a time when 300+ individuals can all get together!
To this end, we designate one common CPD day in each academic year when all schools within the Trust can gather together and experience some new learning and share the practice that has taken place. This year, you will be joining colleagues from across EVAT as keynote speaker on 4th July to inspire and motivate us to connect creativity and technology together in new and exciting ways. He will explore this further with our Primary schools as the day progresses through a series of workshops designed to enhance the experience of our children in our different settings.
We are looking forward to welcoming Tim and Sarah to the EV – exciting times and opportunities for us all!
A big thank you to Paul, from Marchbank, who supported everybody’s explorations today!
“Areas of focus for our children would ideally be linked to elements of writing, engagement, motivation and use of technology to help with these areas. No small feat clearly!”
But something we love to support wherever we go.
“The school is a Special School, working with children with difficulties around social, emotional and mental health issues. We are a primary school, so Year 1-6 and have 43 children. We do have some girls, but are very much boy heavy. We have Laptops, iPads and Chromebooks which are all currently used by the children across a range of lessons and subjects. I understand that in the time you have, what you are able to cover will be somewhat limited, but I’m sure that it will still be an inspirational afternoon from previous experience.”
…a fast paced exploration of many ways to inspire, and motivate, children of all ages, and abilities, with, and without, technology, alongside colleagues from across the Village.
Exploring a huge range of digital delights.
Some see the way forward as preparing for tests, where even good is not good enough. We could think that education is imparting a body of knowledge, rather than a shared journey of discovery. There are so many pressures put upon educators these days that enjoyment, inspiration, creativity, and fun can be forced out of the classroom.
It is, in fact, essential and imperative.
Today, we investigated how we need to inspire young people and nurture their imaginations; enhance their creativity and confidence so they can pick ideas up and start to juggle with them; encourage resourcefulness through challenge, but also the ability to reflect, change and benefit from the experience of others; to motivate a love of learning for life.
Fascination is a tool that can be easily lost. This digital world, when mixed with the analogue, brings such potential for communication, invention, experimentation, investigation, exploration, and so much more.
We shared, discussed, and demonstrated, the powerful effect of using games, useful Web2 tools and software (most of it free), hand-held devices and more, – thinking about a way of teaching, where quality learning is the focus rather than the latest gadget; ‘what is said, rather than what is used to say it’.
We can sometimes have a focus on the end target in a challenge for example, that we can forget how important, valuable and worthwhile the process is too.
We have our eyes fixed so firmly on the end, the destination, and where we want to go, that we can miss out on the getting there. Today was a joyous celebration of successes along the way. The journey not the destination.
And, what a fantastic journey we went on today!
We are great believers in play! As adults we simply do not play enough. And yet play offers us the opportunity to experience ‘learning’ in its purest form. Think of our youngest children in schools, who have their learning facilitated by highly skilled practitioners who provide them with ‘learning’ opportunities. The interactions, distilling, reviewing and perseverance that go into building Lego towers or the concentration, balance and reflection that occurs when walking across a wooden log are huge in any context. They are afforded time and the freedom to explore and investigate approaches; they have no fear of failure uninhibited by the social norms of wrong or right. Time to ‘play’ and explore new tools for learning, time to consider how we can adapt them and use them, safe in the knowledge that there are no rights or wrongs.
We all need time To Stand Still. Really effective teachers understand that using ICT to support learning does not mean that we use it constantly or that it is about bombarding learners to the point of sensory overload! We really understand that technology in any form is just one tool that supports teaching and learning. Throughout our time, we as teachers model the traits of highly effective education adventurers, using thoughtful questioning, think time, appropriate differentiation, modeling and scaffolding, creating intrigue and high levels of engagement all delivered with palpable passion and enthusiasm… in whatever setting, virtual or “real”.
This year’s theme is unlocking and opening Digital Doorways that will takes delegates on learning journeys to make new discoveries and explore new places, exploring how technology can empower teachers and learners, as global citizens, to unlock learning and connect to new opportunities.
Thank you to Jo Briscombe, Teaching and Learning Adviser and CPD Lead, Integra Schools, for inviting us to present a keynote.
We enjoyed a full on and up for it Ani~smiles/animals/animules time with all the folk here today.
Taking a journey in the digital age, we all set out on an amazing adventure. We focussed on tech, but, also on the power of picking up words and juggling them.
Reading and writing are a stimulus and model building sophistication in children’s own writing. Speaking and listening, come alive when we expose children to new opportunities, valid, interesting and real, whether that is through ICT, trips, or other experiences.
Oral rehearsal boosts quality and confidence … sometimes, making it up as we go, verbal, or written “jazz”, produces some of the most intriguing, and fascinating results. Today, we looked at how to inspire all of these elements, through the use of technology and beyond. Well done all.
We created, researched and reported on, our own magical imaginings, and, using creative technologies, we went wild and woolly with our new, remarkable creatures.
We explored the power of inventive technologies and visual literacy elements, and saw how they can have a huge impact on raising confidence in children across the creative curriculum… Unlocking (Digital) Doorways.
Here are some more of his celebrations, this time using Myst III:Exile.
I just wanted to contact to say how continually surprised I am with the results of using Myst 3 in the classroom. Even with the graphical improvements today it is still hands down the kids favourite part of English during the year. I’ve attached some writing that my class did this week! #proudteachermoment
We have used Myst 3 in Year 4 since Tim visited a few years ago. It continually surprises me just how fantastic the writing is from it. My class are always eager to return to the lands and their descriptions of it are vivid, showing the high level of engagement they have. I have also loved using Myst III as a teacher because each class you have come up with slightly different ideas and descriptions of the landscape and wonderful scenery the game has to offer.
Attached are a few pieces of work from my Year 4 class, who showed a great deal of pride and enjoyment in their writing.
Park Mead Primary School
Wordsmyth is a suite of dictionary-thesaurus resources, useful for many ages & abilities.
There are different levels of dictionary, each with their own style and structure. The Beginners’ Dictionary, for example, has very easy-to-read entries written with a simple defining vocabulary of 2000 “starter” words.
The differences between the dictionaries could be useful when looking at use of language. If you try looking up “inspire” in the Beginners’ dictionary, in the childrens’ dictionary, and then in the advanced dictionary, you get carefully selected results. All include the word in an audio format.
Designed to accompany the Harry Potter Exhibition, organised by the US National Library of Medicine, the Online Education Resources are a touch of magic in their own right.
Follow the clues, to discover similarities between Harry’s fictional world and ours. Investigate the Potions section and find answers to things such as the difference between the Sorcerer’s Stone and the Philosopher’s Stone, and what Nicolas Flamel was really famous in history?
Examine the historical records in the Monsters section and find answers to investigate The Monster Book of Monsters that Hagrid used to teach the Care of Magical Creatures class in Hogwarts, and the creatures and monsters that Gesner’s Historiae Animalium included.
Mandrake is used in a potion for un-petrification in Harry Potter. Find out what Mandrake was used for historically in the Herbology section.
“There was a lot more to magic, as Harry quickly found out, than waving your wand & saying a few funny words.”
Harry Potter and the Sorcerer’s Stone, J. K. Rowling
A Keynote and workshops at the IT16 Conference & Exhibition at the Ashford International Hotel in Kent.
There was an other Keynote from Peter Twining.
Our keynote was called Animal Magic! A Mission Improbable.
We spent some fun time exploring the power of inventive technologies and see how they can have a huge impact on raising computing skills and creativity in children, right across the curriculum. We need to inspire young people; enhance their creativity and confidence so they can pick ideas up and start to juggle with them; encourage resourcefulness through challenge, but also the ability to reflect and benefit from the experience of others; to motivate a love of learning for life. With a focus very much on creativity, particularly engaging learners’ imaginations, we investigated ways of working that are centered on innovation with many free accessible tech tools and practical ideas.
Our workshop was called Out of this World. Tech to Inspire…. Games Based Learning for Real
Accessible tools and ideas for raising the levels of creativity, writing, speaking and listening among children of all ages. Understand the powerful effect of using digital games, Web2 tools, software, handheld devices and more, to model a way of teaching that focuses on quality learning, rather than the latest gadget. Investigate how virtual worlds, with their stunning landscapes, peaceful characters and realistic challenges, can be used across subject areas.