Edwardsville Primary School, Merthyr Tydfil II

| April 3, 2009 | 1 Comment 

screenshot013Day two of our trip to Edwardsville Primary School in Merthyr Tydfil.

And, oh what fun we had: one of the most entertaining and “up for it” bunch of staff we have had the pleasure to work with.

They came up with some original Camelephantelopelicanary designs (Animal Splicer was mentioned again) and rose to the challenges we set through the day with great humour and perception.

This group really picked up on the many “subliminal” teaching and learning ideas and look like they are going to be applying them, keenly, very soon… and for an extended period too.

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walkthroughToday, we explored many different ways of engaging and motivating children, some of it thinking about the Myst Games. With these it is useful to know about ‘walkthroughs’. I find that, if I get stuck when playing one of the games, I (rather too quickly) resort to using a “Walkthrough” to help me. Walkthroughs are clear instructions as to what to do in a particluar location. For example: “Walk down the set of steps. Turn left. Pull the lever. Get the steam to come out of the second tube.” …and so on  (an example here). Walkthroughs are incredibly useful but can also spoil half of your fun. You tend to “walk” at such a pace that you miss half of the incredible scenery surrounding you. Having a go at solving some of the problems can also be incredibly rewarding and satisfying. However, at times, walkthroughs can be essential for those of us who want to head off somewhere else or are getting frustrated by fiddling with a particularly difficult piece of machinery. The best walkthroughs contain “Spoiler Alerts”. In other words, they let you know when you might be about to read something that could spoil a surprise around the next corner.

edannaI like to get children to have a go at writing their own walkthroughs. In this way, they learn the art of descriptive instructions, though they might be called ‘destructive inscriptions’, to start with. It involves some careful thought and planning and they enjoy the challenge. It also gives them a sense of a true audience as someone else might find their writing genuinely useful.

It also takes instructions to another level, with the addition of some really descriptive vocabulary. This is useful when comparing the uses of instructions and the way that they are formed. e.g. discussing the different natures of a basic set of instructions for constructing some shelves, or the instructions for a walk through a nature reserve.

Thank you to ALL of the staff and children over the last two days

We look forward to the oportunity of working with you all again on our return trip soon.

Category: 1) Events and Training days

Comments (1)

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  1. Margaret Hawke says:

    I loved the days and loved the concepts. I hope everyone was as hooked by the magic as I was. I can’t wait to follow it up with the kids!

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