Archive for January 2nd, 2012
A few years ago, Jakub Dvorsky released his first “instant classic” game called Samorost. Soon after that Samorost 2 was released to frustrate and challenge us even more. Both games enjoyed tremendous success.
Then came Machinarium. I have written of Machinarium before but got given the box set this Christmas. (It is also availabe on line).
A few hours in Machinarium‘s mysterious steampunk landscape could compared with the other activity I am challenged with at the mo: clearing out the loft, and garage! They share similar qualities. Rummaging through piles of discarded “junk” to locate the “answers” and ending up with a head ache, but a glowing feeling of satisfaction with a problem solved. Continue Reading