Author Archive: Tim
TeachMeet Pompey, and more chance to explore some of the Historic Dockyard in Portsmouth too!
#TMPompey is a relaxed affair, and started on HMS Victory for a drinks reception. Such low decks meant we were all stumbling after only orange juice (yer honour). Then over the dockyard for the presentations which went from 6:30 (ish), until the brave headed off for Laser Quest at 8:30 (ish)! Continue Reading
Support materials, and ideas, range from those suitable for preschool and kindergarten children, through elementary schools, middle schools, high schools, college and universities and others. Subjects like computer science, mathematics, music, science. and much more.
If you’re new to Scratch, and curious about computational creation, but not sure where to start, begin here. This gives some good support for your first steps in this form of programming.
If you’re familiar with Scratch, and want ideas for how to introduce other people to it, dive in here.
After a quick change of direction for our plans, we put out a quick tweet asking what people would do with a day spare in Portsmouth. Almost instantly, Phil Wright (@fubar2u_2000) Learning Manager for Portsmouth Naval Base, got in touch with the offer of organising a day visit to the incredible Portsmouth Historic Dockyard. And, what a day!
When most people first think of Portsmouth Historic Dockyard their thoughts automatically turn to ships, the Royal Navy and battle. The tall fighting ships, sails unfurled, decorated in gold or the sleek fast cruisers and battle ships, cold in metal and iron all painted in grey. The dockyard is much more than that and scratch just a little under its surface and you find something extraordinary, stories of the people who have lived and worked on the dockyard for over 700 years.
Portsmouth Historic Dockyard is home the National Museum of the Royal Navy, The Mary Rose Trust, HMS Warrior 1860 and Action Stations.
We were so impressed by the range, and styles of displays and interactive exhibits.
All these sat in the Dockyard that is still a working base for the Royal Navy and with BAE Systems on site constructing the latest ships, the Queen Elizabeth Class aircraft carriers.
Each of the different attractions looks at an aspect of the Royal Navies history from its roots in Tudor England (The Mary Rose Trust) to its current function into today’s world (Action Stations). So weather you want to look at piracy on the high seas (Pirates ‘v’ The Navy – National Museum of the Royal Navy) or Florence Nightingales impact on ships (HMS Warrior 1860) the Historic Dockyard can immerse you in that part of time and allow you to explore it fully.
Most weekday mornings if you stop on the main street you will see groups of bustling excited students (of all ages) making their way down the Historic Dockyard, eagerly wanting to see what adventure they are going to be taken on.
The sites on the Dockyard are a fabulous window in to our heritage and use some of the latest technology to help interpret the past. The museums are up to date and using some remarkable tech too:
Warrior has its App that allows it you to navigate the ship and discover how sailors lived on board; it also gives you the chance to access one of their most celebrated crew members Edward Jellico.
The Mary Rose team have a fully fitted science lab, using science and technology to understand the issues that come with conservation of such an important ship.
National Museum of the Royal Navy are investing in a 3D printer that will be part of a project, and will give students a live brief to construct a part of a ship, that could be part of the hull or some equipment that is used on board. This combined with the some of the most fascinating objects from HMS Victory to Enigma machine. These create an environment that is so inspirational allowing students to develop a link with objects by forming a connection with them and opening the possibilities for their imagination to take flight. They not only form a connection with the objects but more importantly with the people those objects were connected to.
This is the strength of historical sites ~ they have a past that, with the right mix of storytelling and technology, creates a rich and engaging environment. Students get an experience that can’t be created anywhere else and that is, (perhaps the point of these museums and their main purpose), creating a link between people and their past.
A massive thank you to Phil Wright, and all of his colleagues, from across the museums in Portsmouth Dockyard, for organising an amazing visit for us today.
We were blessed to explore some of the many incredible aspects of these ever building, constantly developing and improving, yet already remarkable locations. After lunch in Historic dockyard, a tour of the new Mary Rose museum, we had a chance to meet the learning team, for a quick chat about how technology can have an impact on the learning, and enjoyment, that flows through all of the experiences at the dockyard.
The dockyard continues to grow, and we were fortunate enough to look at the HMS Hear My Story, gallery which is still under construction. We look forward to coming back and watch things developing even further. Thanks all for a great day in your remarkable space ~ history coming alive.
Hackety Hack will teach you the absolute basics of programming from the ground up.
No previous programming experience is needed!
Hackety Hack uses the Shoes toolkit to make it really easy and fun to build graphical interfaces. Several lessons and example programs are provided, showing you how to make all kinds of fun things!
Check out what other people are doing with Hackety Hack! The Programs section is chock full of fun projects from other Hackety users. You can even upload your own!
Put your account information into the Hackety Hack app, and you’ll be able to share all the programs you create.
Hackety Hack offers an interactive tutorial that runs on Windows, Mac, and Linux operating systems. While both Scratch and Alice use a graphical programming language with “blocks,” Hackety Hack teaches the basics of Ruby syntax. Ruby is used for all kinds of programs, including desktop applications and websites.
The tutorial and the text editor are well-integrated, so there isn’t any flipping back-and-forth to move between the How-To guide and the actual coding.
Hackety Hack gives students a solid foundation in the language so they can quickly and easily start building their own apps in Ruby.
Cut out all of the “extras” around the edge of a film with NicerTube.
YouTube is a massive repository of useful ‘How-Tos’, advice, research gems, & more.
However good the films are, there are a lot of aspects around, and below, which are less than useful in an educational context. In many comments, people are often trying out their rude spellings!
No sign-up or registration required…takes only seconds!
Enter Any YouTube Video URL, select a background type, (a web page URL, solid colour, or fun design) then visit the URL that is generated.
For example, http://nicertube.com/h7aykgys leads to “that video of Tim in the classroom”, but without all of the extraneous detail around the edge.
Wideo is an animated online video creation platform that allows you to create, edit, and share videos, online, for free.
You can choose (or upload) images, backgrounds, and music that you want to use, in order to create your own online video, and then share it with the world. Worth a try.
Videnot.es is a potentially powerful tool.
First, copy/paste your video URL from Coursera, Youtube, etc. Then start taking notes. All your notes will be automatically synchronized with the video.
Just click on a line to jump to the right point in the film!
Create and manage your VideoNotes directly via your Google Drive and access them from everywhere.
Videnot.es are easy to share: manage your permissions and share your annotations with your colleagues, and students, or make them private anytime.
Whilst we were at the Lausanne Learning Institute, in Memphis, back in July, it was good to meet up with Kate Ayers, who, as part of the St. Jude Comprehensive Cancer Center, the International Outreach Program has helped create the St. Jude Cancer Education for Children Program (also known as Cure4Kids for Kids).
The program is intended to help children, their parents, and teachers understand the basic science and treatment of cancer.
With culturally sensitive and age-appropriate content, the program is designed to dispel common misconceptions about childhood cancer, promote healthy habits in children that could prevent the development of adult cancer, and increase children’s overall interest in science and health careers. St. Jude works to implement this program free of charge.
With a combination of cartoon-like graphics and real photographs, What Are Cells?, What Is Cancer?, and What Is Healthy Living? explain that cells, the basic units of life, grow and divide in a controlled way to replace old cells and help things grow.
A variety of activities have been designed for students to explore and discover more about the topics first-hand. They can compare and contrast healthy and unhealthy skin and lung tissue under the microscope as they practice making observations and inferences. An art activity helps students develop empathy for cancer patients of any age. A scavenger hunt, song, and placemat all help students learn about avoiding tobacco, using sun protection, eating a healthy diet, and getting regular physical activity.
The interactive website extends the experience beyond the classroom so students can continue to learn about cancer and healthy living wherever they go.
The Dot Voting website enables a digital version of a powerful analog method of gathering views, and opinions.
Dot Voting (sometimes known as DotMocracy) is a method to identify things of interest, out of a set of topics. In contrast to normal voting, each participants usually has more than one vote, and is able to freely cumulate their votes if something is of special interest for them.
Such votes are an important instrument in team work and widely used in “agile”, up to the minute, changing, approaches. Normally, and this is the recommended way to use it first, dot voting is done using a whiteboard on which the topics are placed on sticky notes. All participants can simultaneously place their votes using whiteboard markers, or stickers.
If all participants are physically present in the room, do it that way. Do not use the web site! You can’t beat here, and now, real interaction.
There are, though, two disadvantages to the analog method though: first, everybody needs to be in one place, at the same time. Secondly, participants who vote last already see the result which may bias their vote distribution.
The Dot Voting website allows easy creation, and distribution, of a virtual dot voting system. By entering topics and opening access information to participants, a vote can happen anywhere and over any period of time. A wider audience from across the globe and over an extended time.
DotVotes generates a URL that you send out to those that you would like to add there opinions. You can choose to which extent that vote is public, whether the results can be seen during a running vote and how long the vote runs.
Doing it online has some advantages because the votes of previous voters aren’t seen, and therefore don’t slue the votes of subsequent voters.
You don’t need an account, can create open or closed polls and decide if the results are viewable or not. However you need to provide a name, and email adress, so you can manage your post, so think about safeguarding on this aspect if students are setting up a poll. We’d love t know your views. All 10, (no, we’ll give you 20) of them.
Some more scan creators. Snap.vu is a free QR code generator, short URL, & tracking service. Useful & quick.
With QRcode, from Kaywa, you can create static or dynamic codes. The advantage of dynamic QR codes is that they are changeable if needed.
The SPARQCode barcode generator, gives you the power to create stylish 2D barcodes for free. They also help you customize your look, and feel, to include unique icons and captions.
QR codes could link from children’s analog writing, & books, to other digital contributions.