What the press said

About five years ago, (Tim) Rylands began using computer games in his lessons in a bid to improve children’s literacy and communication skills. Now, he has picked up a top award for his work. He introduced games from Ubisoft’s MYST series to his classroom…. Read More >

The bald man picks up his bamboo walking stick and starts to play it. Strains of some enchanting melody sweep through the cavernous hall as a gentle breeze bothers the musty curtains. He stops abruptly and turns with a twinkle in his eye which seems stolen from an ancient, untapped mine…. Read More >

Walk into Tim Rylands’ classroom and he can be difficult to spot. Not only is he hidden among the rows of year 5 and 6 pupils but they’re all – in the nicest possible sense – on a different planet, playing the popular computer fantasy game series, Myst, as part of their English lesson….. Read More >

“Ripple worthy” is teacher Tim Rylands’ phrase meaning “deserving of applause”. Many of his lessons earn the description. Today the music lessons took place in two rooms. One was experimental, using software so new it had not yet been released. The second was using software so inexpensive any school could afford it. . Read More >

For a man who says his best teaching aid is a pair of eyebrows, primary school teacher Tim Rylands doesn’t do so badly with computers. Rylands – who’s won an award for his imaginative use of ICT …Read More >

Sometimes you encounter a teacher for whom the term “good practice” is not appropriate. More like “brilliant practice”, “superb practice”, “ground-breaking practice”. Tim Rylands is such a teacher. The first time we met I sat with a colleague at the back of Tim’s classroom…..Tim and the class completely ignored us because they were focused, absorbed in what they were doing…. Read More >

At Chew Magna primary school, near Bristol, class teacher Tim Rylands has developed a powerful way of using computer games in class to help build students’ literacy skills. Using interactive games based around exploration and journey, he creates an inv olved atmosphere partly by “dimming the lights and turning the sound up” and projecting the story up large on an interactive whiteboard…. Read More >

Nieuwsberichten over de slechte invloed van games op onze jeugd zijn aan de orde van de dag in de media. Maar dat er ook games zijn die bij kunnen dragen aan een educatief verantwoorde lesopbouw, horen we minder tot vrijwel nooit… Read More >

…Principally this use of a computer game is an inspiration for creative activities. Rylands’ approach is not to immerse children in the complexities of digital worlds, but to use these environments to inspire and engage learners… Read More >

John Galloway finds that computer games – once the scourge of parents and teachers – are promising for the curriculum, and looks at how schools are making gameplay work on an academic level… Read More >

Fifteen children between the ages of 9 and 11 are staring at the computer screen, mesmerized, as the adventure game Myst III: Exile is played. In the middle of the group sits Tim Rylands, the most popular teacher at the small elementary school Chew Magna, in the village of the same name near the English city of Bristol. …. Read More >

Not all computer games are about violence. As the 5th in the Myst series is released, we speak to a teacher using its gentle challenges in the classroom. “This won’t replace normal field trips – but it needs less insurance,” … Read More >

Imaginations Take Flight Colourful stories Global conquest

Watch Tim in action HERE